Speedball 2 Brutal Deluxe was released in 1990, after the successful launch of Speedball in 1988. Speedball 2 supports 256-color VGA graphics and various sound cards for even better game play experience.
Speedball 2 is one of Bitmap Brothers' most successful titles and was released for several platforms including the Amiga, CD 32, Acorn Archimedes, IBM-PC, Atari ST, Commodore 64, Sega Mega Drive/Genesis, Master System, Game Boy and the Game Boy Advance.
According to the game story, the first Speedball league (founded in 2095) fails due to violence and corruption. As the organization gave place to anarchy, the game is forced underground, but five years later, from one attempt to regain public interest, Speedball 2 is born. The game starts in 2105 as a new team Brutal Deluxe emerges.
Changes were made to the rules of the game, meaning that teams have 9 players on court rather than 6, and targets on the floor and walls can be hit for bonus points. The amount of points a team receives for scoring a goal starts at 10 but can be increased to 15 or 20 via the use of the score multipliers located on the sides of the pitch.
The same amount of points for scoring a goal is given for injuring a player from the opposing team. When a player is injured, he is replaced by one of three substitutes. If all three substitutes are injured, the already-injured player will be forced to return to the game, despite his wounds. There are five game modes: knockout, cup, league, practise and multiplayer. Each game lasts for 180 seconds.
The music, written by Simon Rogers and remixed and coded by Richard Joseph, won the Golden Joystick award for best soundtrack. The voices were credited to Jams O'Donnell which was a pseudonym used by composer and sometime Richard Joseph collaborator Michael Burdett.
You can download Speedball 2 here.