Stella 7 was released in 1990 by Dynamix. It supports 256-color VGA graphics and also Sound Blaster for digitized sound. It is really refreshing when I first heard the human voice from a DOS game.
In Stella 7, we are the pilot of a special ground vehicle that have enough armor and weapon to defend solar system from the evil Gir Draxon army
Our vehicle is some sort of tank that cannot fly. Our weapon also move very slow. In real life, I think with this kind of speed, we cannot even shoot a running horse.
Weird enough, there are a lot of aerial enemies. To make sure we have chance to destroy them, they will fly low always so that our weapon can hit them. No logic right? But who care, shooting down an aerial enemy is still satisfying in Stella 7 as we need to aim accurately, not aiming at the enemy, but in front of the enemy. You have to try it to understand what I say.
Stella 7 uses a polygon based 3D-engine. The polygon quality can be consider as high if compared with other flight simulations at that time. Of course, don't even think of comparing it with modern titles.
Stella 7 is a very hard shoot'em up. Without practice, it is nearly impossible to finish the game. The enemies are strong, our armor and weapon are weak. Although we can pick up some upgrades during the game, like making our weapon faster, but it still nothing compare with the number of enemies that we will face.
You can download Stella 7 here.