Psycho Pinball is released in 1994. It was published and developed by Codemasters. Like Epic Pinball, it uses the 320x480 tweak 256-color VGA mode to support higher resolution graphics.
There are four differently themed tables: Wild West, Trick or Treat, The Abyss and Psycho.
Wild West is an open table with few obstacles; this makes it very difficult to make high scores, unlike Trick or Treat, which is a much more enclosed table, but with more ramp multipliers. The Abyss is the only one with two levels of play, and the multiball is usually reduced to 2 balls. To activate the multiball, the player has to trap a ball in one of the "vents" holes, and then knock it out of its trajectory when it is being thrown from one hole to another. It is possible, although difficult, to trap additional balls in the vents and eventually have more balls in the multiball.
While the first three are regular tables, Psycho broke new ground. It is connected to the others by activating certain jumpers, then launching the ball into one of the tents, and the ball continues in the other table, returning to drop from the tent in Psycho when it drains. It is also the only one with a spring ball launcher and no multiball.
One of the main feature I like about Psycho Pinball is the minigames on each table. They range from simple panel games to full arcade sequences, all activated by hitting certain triggers, and then sending the ball to a particular location on the table.
You can download Psycho Pinball here.