Salamander is a horizontal-cum-vertical shoot'em up released in 1986 by Konami. It is one of the most popular shoot'em up around that era and was ported to NES in 1988.
In Salamander, we control a spaceship named Vic Viper. Our objective is to get through the six stages, kill the final boss and save the universe.
Like Gradius, we can collect power-up credits and select what we want to upgrade. There are six types of upgrades available: Speed Up, Missile, Ripple, Laser, Option and Force. Speed Up requires one credit, Missile requires 2, and so on.
As with all other early shoot'em up, Salamander is extremely hard to play. We have to memorize everything about a stage in order to get pass them.
There are some parts where the wall will evolve after a few seconds. It is quite impossible for one not to get killed when playing for the first time.
Also, unlike Xenon 2, there is no life bar for our ship. Once we've been hit, we will be destroyed instantly, and loss all the upgrades that we have. This is the most annoying part of the game.
You can download the original NES Salamander here.